Jeff Spoonhower

Jeff Spoonhower photo

Assistant Professor of Film and Digital Media Production
B.A., University of Notre Dame
M.F.A., Rochester Institute of Technology

Phone:  574-631-2815

Areas of specialization:  Computer Animation, Game Design, Post-Production, Sound Design

Classes:  3D Digital Production, Advanced 3D Digital Production, Making 'Em Move: The Art and Craft Of Animation, Sound and Music Design for Digital Media

Jeff has worked in the video game and animation industries since 2002. Jeff has worked as a Lead Cinematics Director, Animator, and Senior Video Editor for Electronic Arts, Sony Computer Entertainment, 2K Games, and THQ/Deep Silver. As both a staff employee and full-time freelancer, Jeff's work has been featured in more than fifteen games, including Evolve, Uncharted: Golden Abyss, Bioshock 2, Borderlands 2, The Bureau: XCOM Declassified, Saints Row I-IV, Mafia II, Spec Ops: The Line, Resistance: Retribution, Syphon Filter: Logan's Shadow, and NFL Street. 
Jeff co-founded the independent game studio Resonator, and is currently working as art director on their debut PC and console title, Anew: The Distant Light ( Anew has been selected to show at several game festivals, including Indie Megabooth at GDC and PAX East, The MIX at E3, Comicon, and Unity's Unite conference. Jeff is a contributing writer for Wireframe Magazine and lectures at top animation and game design universities and industry events.
Jeff graduated from the University of Notre Dame in 1999 with Bachelor's degrees in Film Production and Computer Applications, and from Rochester Institute of Technology in 2002 with a Master of Fine Arts degree in Computer Animation. Jeff's MFA thesis animated film from RIT, Intelligent Life, screened at more than fifty film festivals internationally. It won more than twenty awards, including a Best Animation nomination from the Academy of Motion Picture Arts and Sciences Student Academy Awards, and the Best Animated Short Film award at the South by Southwest Film Festival.
Upon graduating from Notre Dame, Jeff's students have placed in top graduate school programs and companies such as the University of Southern California, Rochester Institute of Technology, Savannah College of Art and Design, American Film Institute, Disney Feature Animation, Dreamworks TV and Feature Animation, Weta Digital, Method, Electronic Arts, 2K, Google, Boeing, and more.
3D Digital Production for Animation and Video Games
Are you interested in the world of feature animation, visual effects, and video games? This class will be your first step in learning the tools and techniques of 3D digital content creation for the entertainment industry. You will learn the basics of modeling, texturing, animation, lighting, and rendering using the industry-standard program, Autodesk Maya. Through tutorials and projects, you will receive hands-on, practical experience in the major aspects of 3D production in Maya. You will also learn the foundational principles of animation, 3D design, and gain a broader appreciation of the historical context of 3D production through weekly lectures, critical studies reading assignments, screenings of animated films, and interactive playthroughs of console games.
Sound and Music Design for Digital Media
Writer-director George Lucas famously said that “sound is 50 percent of the movie going experience.” Director Danny Boyle mentioned in an interview, “The truth is, for me, it’s obvious that 70, 80 percent of a movie is sound. You don’t realize it because you can’t see it.” Sound and music design for digital media is an oftentimes overlooked art form that is critical to the effective telling of a story. At its root, sonic design creates mood and setting - it engages the audience on a primal, emotional level, in ways that imagery cannot alone achieve. A cleanly recorded and creatively edited sound effects track can immerse an audience in a fictional, manufactured reality. Music, whether used sparingly or in grandiose fashion, can enhance or subvert the visual component of a film or video game to create cinematic magic. Through feature film screenings, video game play-through sessions, critical readings, video essays, and hands-on production assignments, students will gain a broader understanding of sound design and learn how to direct the emotions of an audience through creative recording, mixing, and editing of sound effects and music.
Advanced 3D Digital Production
You have learned the basics of 3D digital production in Maya, and your insatiable thirst for digital content creation cannot be quenched. Welcome to the next level - Advanced 3D Digital Production! In this class, you will move beyond the fundamentals of 3D production and tackle advanced concepts such as complex object and character creation, digital sculpting and painting, keyframed and motion-captured character animation, and more. You will be treated as professional artists, so accordingly, expectations for timely, high-quality final deliverables will be high. In addition to your production assignments, you will learn more about the aesthetics, history, and cultural relevance of a variety of digital media texts through reading assignments and screenings.
Making 'Em Move
This course addresses the unique medium, film genre, and technique of animation. It is a form of expression that uses individually generated graphic images and sound to create motion pictures. Students will master the basic methods and tools for making their own short 2D computer animated works using Adobe software. In addition, they will explore animation concepts and learn about the historical evolution of animation in film and video.The technical components of the class will be taught by Professor Jeff Spoonhower, an expert professional designer of video games and animated films. The historical and critical components will be taught by Professor Donald Crafton, an expert in animation history and theory. Their instruction will be an integrated approach that combines reading about, writing about, discussing, and creating animation.